Maze World
Setting
Rows:
(5 <= value <= 101 and value is odd)
Cols:
(5 <= value <= 101 and value is odd)
Generation algorithm:
Randomized depth-first search (Recursive backtracker algorithm)
Eller's algorithm
Randomized Kruskal's algorithm
Randomized Prim's algorithm
Random traversal algorithm
Recursive division algorithm
Aldous-Broder algorithm
Wilson's algorithm
Hunt-and-Kill algorithm
Growing tree algorithm (Newest/Random, 75/25 split)
Binary tree algorithm
Sidewinder algorithm
Randomized A-Star algorithm
Solving algorithm:
Depth-first search
Breadth-first search
Best-first search
A-Star algorithm
Flooding color:
PCCS pale
PCCS pale+
PCCS light
PCCS light+
PCCS bright
PCCS light grayish
PCCS soft
PCCS strong
PCCS vivid
PCCS grayish
PCCS dull
PCCS deep
PCCS dark
PCCS dark grayish
Gray
Animation
Step
Pause
Reset
Speed:
Function
Generate
Solve
flood
Editing
Clear road
Clear all
Fill wall
Head
Reset
Path
Reset
Visit
Reset
Grid
Show
Reset
Road
Select
Reset
Wall
Select
Reset
Begin
Select
Reset
End
Select
Reset